When I started learning iOS game development using Cocos2d framework I had a very hard time finding good resources. Most of my implementation was based on hit and trial methods. Coming from a .NET background where the resources are just a click away I was slowly drifting away from iOS development.
Cocos2d for iPhone 0.99 Beginner's Guide book entered the horizon as a savior. The book was beautifully crafted to welcome new iOS developers to the exciting world of game development using Cocos2d. Pablo Ruiz, author of Cocos2d for iPhone 0.99 Beginner's Guide took extra measures to make sure that the book is suitable for all level of audiences. The book starts from the very beginning explaining how to download and install the Cocos2d framework and the templates associated with the framework.
Cocos2d for iPhone 0.99 Beginner's Guide revolves around three different games. Each game serves the purpose of explaining different aspect of the Cocos2d framework. My personal favorite was the Aerial Gun. The primary reason was that I have been working on my "Space Demon" series which is also an aerial shooter game. By reading the Cocos2d for iPhone 0.99 Beginner's Guide I also found out that there are many areas where I can improve my "Space Demon" game.
Each section of the chapter is followed by "What Just Happened" section which explains the implementation in detail. There are few chapters which also include small quizzes just to keep the reader on their toes.
I had a great time reading this book. I would recommend this book to everyone who is interested in learning how to make games using the Cocos2d framework. Further more I would be using the skills I learned from this book to improve my own games. Go and buy it right now!